High School Elective · Grades 9–12

Entrepreneurship & Applied AI

The agency has its seats. Today it gets a name, a problem worth chasing — and a face to put on it.

Week 05 · Pitch Day · Module 2
Move 1 · 10 min · Lock the Name

Three names on the wall. One leaves with you.

01

Say it out loud. Each name gets one line from whoever loves it most: why this one.

02

The name test. Does it say who we are or who we serve? Could a stranger repeat it after hearing it once? Is someone else already using it? The Technologist checks.

03

Vote with your feet. Stand by the name you'd put on a business card. The winner goes on the charter — and every seat gets a name before anyone sits down.

Move 2 · 5 min · The Pitch

Pitch the pain, not the product.

01

The hook. A question — "Don't you hate it when…" — or a moment they'll recognise. You named this one yourselves.

02

The problem in one sentence. Who has it, what goes wrong, and when you last saw it happen.

03

Medicine or vitamin? Why someone would make room to fix this even when money is tight. Your idea, if you have one, comes last — in one sentence.

Move 3 · The Human Behind It

Every problem has a face.

01

Draw them. Stick figures are fine. Give them a first name and an age.

02

Their week. Where they go, what they wear, what they say out loud when the problem hits.

03

The moment it hurts most — and what they've already tried. Next week you go and find someone real who looks like this drawing.

Share-out · 10 min · Pitch the Client
The agency, on the record.
The pitchPresent to the client

Your name · who holds which seat · the lead problem in one sentence · the human you drew. Account opens; everyone speaks once.

The clientOne cheer, one sharpen

The client says what landed and asks one hard question. Write the question down. Photograph the board and the drawing.

Proctored Studio · Two Hours
The hour picks it. The studio makes it real.
1 · Slop, then substance · 25Write what AI can't know

First, the lazy prompt — and what AI makes when it knows nothing. Then your charter: mission, values, agreements, a job card for every seat. Signed.

2 · Context · 20References + a sketch

Three references from your Dribbble collections that fit your human and your values — each with a reason. Everyone sketches a logo; the pod picks one.

3 · Brief → brand · 45Your work becomes the prompt

You write the prompt, AI writes the brief, you red-pen it. Then the brief and your references make three logos — next to the slop.

4 · Close Module 1 · 20Proof, on the record

Four artifacts, photographed — plus today's brief and logo. Three questions for a real person. Hours Log initialed.

Studio · Step 3 · The Prompt, in Four Parts
Feed it what you know.
1 · Who it isGive it a role

"You are a senior creative strategist at a branding agency."

2 · What we knowYour pages, word for word

Name · mission · values · the problem · your human · why it's medicine · your sketch · three feeling words · three references.

3 · What we needName the deliverable

A one-page creative brief: problem · who it's for · what they need to feel · our promise · tone · visual direction · what we still don't know.

4 · How to give it backSet the format

Plain words, short sentences, under 250 words — then list every assumption you made.

The rules · Use only what we give you · If it's missing, write "Unknown — ask a real person" · List every guess
Studio · Step 3 · Brief → Brand

Same tool. Different input.

01

Red-pen the brief. Read it out loud. Circle what's wrong; underline what it guessed. Every guess becomes a question you ask a real person next week.

02

Brief + references → three logos. The references set the mood; the brief sets the meaning. "Don't copy any reference" is part of the prompt.

03

Put them next to the slop. Pick one against your values. The pod decided. The facilitator typed. The tool rendered.

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